P-51D

T8 American Energy Fighter Loadouts: lvl 1 2800 silver- 2x TINY TIM Rockets, Lvl 3 5600 silver- 4x HVAR Rockets, Lvl 11 4x TINY TIM Rockets. ***5600 sounds outrageous for 4 rockets, but the HVAR rockets hit like MOABs and the TINY TIMS are like mini nukes

HVAR rocket max damage: 2880 vs ships

TINY TIM rocket max damage: 3380 vs ships (up to 500 more than HVAR)

Guns: 6x 12.7mm M2 Browning machine guns

Max Speed: 589 Km/h

The 6x machine guns recently received a buff, they seem legit now compared to their tragically underpowered prebuff version. I'll give a better rundown of their effectiveness after I have some more games in the cockpit (6ftPunder).

the 4x rockets (HVAR, haven't unlocked TINY TIMS) hit like tiny nuclear bombs. Though the P51D needs to move in close to be effective with it's guns, the D has potential to be a long ranged, high risk, high reward rocket sniper. Because landing only 4 TINY TIMS can kill off a plane by themselves, good aim and a quick rocket finger give the D an extremely long effective kill range and unbelievable burst at any distance. But only having 4 rockets at your disposal means there is no room for error, so it's probably for the best to only go for a rocket snipe in situations where there isn't time to close the distance. Ex You need to pick off a plane on an ally's tail and you are too far to close the gap in order to ensure a more accurate delivery. When lining up a rocket strike, don't let the tracking during machine gun fire prevent you from landing all 4 rockets.